Trial
Freefor 14 days
Everything in Creator, so you can judge it properly.
- 5 streams
- 20 GB storage
- Clips kept 7 days
- Recordings kept 2 days
- No card required
Stream-Cut Studio plays your reaction queue while you stream. When a clip ends, your camera takes the screen on its own — no clicking, no dead air. Every reaction is marked as it happens, so your stream comes back cut.
On your own computer, gather the videos you want to react to into a folder. In Stream-Cut Studio, click Choose video folder. They appear as a queue and play one after another.
These files stay on your machine. Nothing is uploaded, and you can rename or move them later without breaking the queue.
Press Find my OBS and it fills itself in. The port and password are already in a file on your own machine, written by OBS, so there is nothing to copy across. Nothing leaves your computer.
It can also build the two scenes Stream-Cut needs: one that captures this window for clip reactions, one that captures your game plus its own camera. Nothing you already have is renamed, moved or removed, and running it twice does nothing the second time.
In OBS, open Tools → WebSocket Server Settings and turn the server on. Copy the password, then in Stream-Cut Studio click Recording software… and paste it in.
This lets Stream-Cut start your recording and read exactly where it is, so clips are cut to the frame. If you skip it, Stream-Cut plays a short sync tone instead and lines up slightly less precisely. Either way, OBS does all the streaming and recording — Stream-Cut is just a window in your scene.
While you're in OBS, check two things it needs to actually capture anything: add a Display Capture source (not Window Capture — that records a black screen on GPU-accelerated windows), and under Settings → Audio set Desktop Audio to your speakers and Mic to your microphone. Before you record, confirm the mixer meters move and the preview isn't black.
Press Start session, then react. When you finish with a video, press Next — the stretch between one Next and the next becomes one clip. If something good happens with no warning, press Mark 5 to capture the five minutes around it.
When a clip ends, your camera fills the screen on its own, so there is no dead air and nothing to click.
When you stop, OBS leaves a video file on your computer, and Stream-Cut Studio already knows where. Rather than send us four hours of video, it cuts the clips out of that file on your own PC and sends only those.
So a four-hour stream sends a few hundred megabytes instead of fifteen gigabytes. Minutes, not hours — and your recording never leaves your machine. The list appears the moment the session ends, while you still remember what happened: tick the ones you want, nudge an edge a second either way, press the button.
Pick your output in the same panel: portrait 9:16 for TikTok and Shorts, burned-in captions, and your logo.
Each clip arrives finished, ready to download and post. Change your mind about a boundary later and you can ask for it again from the dashboard — Studio re-cuts it from the recording you still have, the next time you open it.
If you would rather we held a copy of the whole stream — a dead drive then costs you nothing — switch to Send the whole recording and Stream-Cut uploads it instead, resuming by itself if your connection drops or you close the app. Or send nothing at all, if you edit your recordings before anything else sees them.
Most tools scan your recording afterwards and try to guess where something interesting happened — then charge you for every minute they process. Stream-Cut does not guess. You already told it where the good parts were, live, each time you pressed Next. So the cuts land in the right place, and a three-hour stream costs no more to clip than a short one.
Sometimes the best moment arrives with no warning. Press Mark 5 and Stream-Cut keeps the five minutes around it: two and a half minutes that already happened, and two and a half still to come. Mark 10 keeps ten. You never have to see it coming.
The keys are global, so anything that sends a keystroke marks a moment: a Stream Deck, a macro pad, a cheap USB foot pedal. That matters if you play on a console through a capture card, or on a controller — your hands never have to find the keyboard.
| 01 | street_interview_ldn | 00:04:15 → 00:04:56 | 0:41 | Ready |
| 02 | kitchen_fail_compilation | 00:08:02 → 00:08:29 | 0:27 | Ready |
| 03 | viral_clip_014 | 00:13:40 → 00:14:08 | 0:28 | Ready 3 replays |
| 04 | dog_agility_run | 00:21:06 → 00:21:40 | 0:34 | Rendering |
10 more from this stream · 430 MB total
The people watching already know which bits are good. Stream-Cut turns their reactions into clips — and gives you the room, the sounds and the on-screen presence to get those reactions in the first place.
Stream-Cut reads the games you already own — Steam, Epic, GOG — and starts one with your recording, your scene and your session in a single click. It never hosts a download and never needs a licence: it launches through the store's own handler, the way a desktop shortcut does.
The queue's real obstacle was never letting somebody in — it is that most of an audience does not own your game and will not buy it to join a stream. So two of these four cost a viewer nothing whatsoever, and Stream-Cut tells each person you approve which one applies and exactly what to do.
| What the viewer has | What they can play | What it costs them |
|---|---|---|
| Nothing at all | Fifteen browser games on the shelf — skribbl.io, Gartic Phone, Codenames, Lichess, Smash Karts and the rest, every one with private rooms | Nothing. A browser tab on the phone they are already watching on |
| A free Steam account | Your copy of an offline co-op game — Metal Slug, Castle Crashers, Overcooked, Portal 2, Street Fighter 30th Anniversary | Nothing. Steam Remote Play Together streams your copy and relays their controller, so they never buy or install the game |
| Room for a free download | Fortnite, Apex, Counter-Strike 2, Rocket League, Warframe and the other free-to-play titles on the shelf | The download, and nothing else |
| The game already | Anything of yours with online multiplayer | They already own it — the queue says which game before anybody waits for it |
Two honest limits. Remote Play Together sends a second video feed out of your PC, so it competes with your stream's upload — it is a per-session choice, not something to leave running. And a guest's input makes a round trip, so a fighting game feels every millisecond while a run-and-gun shrugs it off; the game shelf marks which of yours hold up and which do not, rather than letting you find out live. Nothing here joins anybody automatically: a game admits players through its own lobby, and the only ways around that are a publisher API almost nobody offers or injecting into a running client, which is how accounts get banned.
Gameplay needs a different OBS setup from reacting — your game plus its own camera source, because Stream-Cut hands the webcam over to OBS while a game is running. It builds both scenes for you, and warns you before you go live if something would leave your stream blank.
What OBS produces is already encoded, so sending it somewhere else is a copy, not a second encode. Stream-Cut listens on your own machine and republishes the same stream to Twitch, YouTube, Kick and anywhere else with an RTMP address. No service in the middle, nothing per minute.
The cost is your upload: each platform is another copy going out of your connection. Stream-Cut reads your bitrate from OBS and shows the total before you add one.
One exception, told to you before you switch it on: a portrait destination is a different shape, and changing the shape of a picture means drawing it again. That one feed is a real encode on your own machine. The landscape ones never are.
Silent when everything is fine. A warning light that is always on is one nobody reads on the night it matters.
Stream-Cut has no chat features and is not going to grow any: reading chat well is a whole product, and there is already a good free one. Social Stream Ninja merges Twitch, YouTube, Kick, TikTok and others into one window and feeds OBS directly. It is open source, it runs on your own machine, and it costs nothing. Install it alongside Stream-Cut; neither knows about the other and neither needs to.
Said plainly because the alternative is you finding out after you have paid. Some streaming suites bundle multichat and charge for the bundle. We would rather tell you where the free one is and be judged on the clipping, which is the part that is ours.
Somewhere to say what you want to play tonight, and to be found by people who want to play it. There are no private messages in Stream-Cut and there will not be: you post, people see the same post, and they reach you through the links you chose to publish. A private channel between strangers is the one thing a small team cannot moderate, and we would rather not have it than have it badly.
Weekly challenges, counted from your own clips and sessions rather than anything you submit — join one or ignore them. And a promotion slot for your tip link, your Discord or something you are selling: a line or a short video in rotation, with a button on the phones your viewers are already tapping reactions on.
Stream-Cut Studio handles the stream. The dashboard is where the stream becomes output — clips to download, boundaries to nudge, storage to watch.
Every part of it, in order: marking a moment while it happens, your crowd marking it too, the clips cut on your own PC, choosing what goes out, and the posting schedule that sends them. No voiceover — read it at your own pace.
Twelve chapters, one per part of the product. Each one is also a short loop on its own, which is what you see beside the sections above.
The plans differ by how much you stream, store and cut — never by what you can do. Nothing is locked behind a tier: there is no feature on this page you have to upgrade to reach, and no feature in Stream-Cut missing from it.
Two things are not in that list on purpose. Stream-Cut does not download anything from TikTok, Instagram or YouTube for you, and it does not host or link game installers — you supply what you react to, and games come from the shops that sell them. And nothing here watches your stream with an AI to guess what was interesting: you already told it, live, every time you pressed a key.
No card to start. The trial is the full product — five streams is enough to see a stream come back as clips, twice.
The tiers differ by how much you stream, store and cut — never by what you can do. Nothing below is locked, upsold, or missing from the cheapest plan.
Freefor 14 days
Everything in Creator, so you can judge it properly.
$15per month
For a few streams a week, and the best bits of each.
$29per month
For streamers running a regular schedule.
$79per month
For daily streamers and small teams.
Every row above is a quantity, not a feature. On every plan, including Starter and the trial: auto-captions, vertical 9:16 export, your own logo, live viewer reactions, crowd-ranked clips, multistreaming, the games section, viewers playing along with you, VTubing avatars, paid promotions and the soundboard. The tiers differ by how much you stream, store and cut — not by features. Nothing is locked.
Prices in US dollars, before tax. Billed through Paddle, which is the seller of record and handles sales tax and VAT for your country — it is added at checkout, and you see the exact total before you pay. In the EU and UK, where an advertised price has to include VAT, you are shown a local price with the VAT already in it. Cancel any time — clips you've made stay downloadable, and sessions you recorded while subscribed can still be turned into clips for 30 days.
Payments are not refundable, including part-months after you cancel. That is why the trial is 14 days and needs no card: find out first, pay second. Statutory rights where you live are unaffected, and the terms set this out in full.
Free for 14 days. No card. Works with your existing OBS setup.